EDIT 5/27/2013: Removed the "bite attack" prerequisite and reduced required character level for Lycanthrope Bite and Improved Lycanthrope Bite.
Seeing as my Races Revised: Orc post didn't do so hot (ZERO comments), I'm going to give the people what they want: Fenri.
While the blog hasn't been up that long, everyone seems to L-U-V LOVE my wolf-race. It's got the most comments (On paizo, but still), the most pageviews, and the most praise. So if it's wolves you want, wolves you get. Here are a couple of fenri exclusive feats:
Lycanthrope Bite
Though different, fenri and werewolves are similar enough to interbreed. The bite of children born of these unions carry a weaker version of their lycanthrope ancestor's curse.
Prerequisites: Fenri, CHA 14, character level 4
Benefit: Once per day you may grant an ally a form of watered-down form of lycanthropy by using your bite natural attack on them. This pseudo-lycanthropy functions as aspect of the wolf (Advanced Player's Guide) with a caster level equal to half your character level.
Lycanthrope Bite, Improved
You've tapped deeper into your lycanthrope bloodline, allowing you to unleash your own inner werebeast.
Prerequisites: Fenri, Lycanthrope Bite, character level 8.
Benefit: You may use your Lycanthrope Bite on yourself as well.
On Beastfolk & Werebeasts
A friend of mine brought this up when I showed him the fenri. One of the first questions he had was "what would happen if a fenri was bitten by a werewolf?". Since the books don't say otherwise, I told him that they would turn into werewolves just like any other race. This also applies to catfolk and weretigers, or ratfolk and wererats. Obvious? Yes. But it's something many players overlook, as beastfolk races tend to be pushed aside when time comes to face the were-things.
When designing beast races, players are often tempted to make them immune to lycanthropy that turns them into the same animal, as they find the idea silly and redundant (and it is). But keep in mind, the curse is more than a transformation into an anthropomorphic animal. It increases one's physical attributes, and makes them more instinct-driven. So when a beastman contracts same-species lycanthropy and transforms, they may not be undergoing any drastic changes, but they're shifting to a more primal state of mind, bringing them closer to their feral cousins. You'll probably get a chuckle from seeing your wolfman buddy going through the motions of a "were-shift" with no obvious physical changes, but once he's a snarling beast hungry for blood, you're gonna want to break out that scroll of remove curse.
Seeing as my Races Revised: Orc post didn't do so hot (ZERO comments), I'm going to give the people what they want: Fenri.
While the blog hasn't been up that long, everyone seems to L-U-V LOVE my wolf-race. It's got the most comments (On paizo, but still), the most pageviews, and the most praise. So if it's wolves you want, wolves you get. Here are a couple of fenri exclusive feats:
Lycanthrope Bite
Though different, fenri and werewolves are similar enough to interbreed. The bite of children born of these unions carry a weaker version of their lycanthrope ancestor's curse.
Prerequisites: Fenri, CHA 14, character level 4
Benefit: Once per day you may grant an ally a form of watered-down form of lycanthropy by using your bite natural attack on them. This pseudo-lycanthropy functions as aspect of the wolf (Advanced Player's Guide) with a caster level equal to half your character level.
Lycanthrope Bite, Improved
You've tapped deeper into your lycanthrope bloodline, allowing you to unleash your own inner werebeast.
Prerequisites: Fenri, Lycanthrope Bite, character level 8.
Benefit: You may use your Lycanthrope Bite on yourself as well.
On Beastfolk & Werebeasts
A friend of mine brought this up when I showed him the fenri. One of the first questions he had was "what would happen if a fenri was bitten by a werewolf?". Since the books don't say otherwise, I told him that they would turn into werewolves just like any other race. This also applies to catfolk and weretigers, or ratfolk and wererats. Obvious? Yes. But it's something many players overlook, as beastfolk races tend to be pushed aside when time comes to face the were-things.
When designing beast races, players are often tempted to make them immune to lycanthropy that turns them into the same animal, as they find the idea silly and redundant (and it is). But keep in mind, the curse is more than a transformation into an anthropomorphic animal. It increases one's physical attributes, and makes them more instinct-driven. So when a beastman contracts same-species lycanthropy and transforms, they may not be undergoing any drastic changes, but they're shifting to a more primal state of mind, bringing them closer to their feral cousins. You'll probably get a chuckle from seeing your wolfman buddy going through the motions of a "were-shift" with no obvious physical changes, but once he's a snarling beast hungry for blood, you're gonna want to break out that scroll of remove curse.
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